AoeStats
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Arena

506598720Analyzed
4v4 RM · 1mo ago on Sep 14, 2026· 45m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1525
+11
🇩🇰 Teutons · Denmark
1467
+14
1460
+14
🇺🇸 Bulgarians · United States
1460
+14
vs
🇧🇷 Mongols · Brazil
1454
-15
🇨🇳 Huns · China
1439
-14
🇨🇳 Shu · China
1431
-14
1341
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 2,599 9:25 13:39 37:44 ⛏ Fast Castle
49 2,249 8:23 23:20 28:36 ⚔ Towers into Archers into Fast Imp
44 2,007 10:45 16:15 40:46 ⛏ Fast Castle
43 1,969 13:31 17:59 35:00 ⛏ Fast Castle
38 1,734 10:07 14:08 27:40 ⛏ Fast Castle
34 1,561 8:35 23:11 41:34 ⚔ Towers FC
25 1,159 11:16 15:14 — ⛏ Fast Castle
23 1,060 11:54 17:38 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,555 18,701 14,000 2,650 63,906 70,543
24,955 19,810 15,225 3,160 63,150 73,000
19,560 25,908 13,690 1,795 60,953 68,128
19,820 18,499 5,330 2,450 46,099 49,594
14,750 17,615 8,590 3,425 44,380 46,374
14,935 13,374 5,655 4,820 38,784 41,751
19,960 9,420 5,305 300 34,985 45,053
4,550 4,509 1,155 1,200 11,414 12,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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