AoeStats
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Nomad

509387763Analyzed
4v4 RM · 20d ago on Sep 26, 2026· 65m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Saxons · Romania
1098
+12
🇹🇼 Varangians · Taiwan
1026
+15
🇺🇾 Lithuanians · Uruguay
1007
+16
🇺🇾 Japanese · Uruguay
986
+17
vs
🇺🇸 Mongols · United States
1035
-16
🇺🇸 Ethiopians · United States
1034
-16
🇫🇷 Huns · France
1029
-16
🇺🇸 Khitans · United States
935
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,865 14:15 21:06 46:53 ⚔ Fish Boom FC into Archers
40 2,606 18:23 27:27 57:21 ⚔ Fish Boom into Skirms
38 2,480 17:23 30:44 — ⚔ M@A into Scouts
24 1,556 14:17 19:51 33:28 ⛏ Fish Boom into Fire Galleys FC
17 1,113 15:01 19:03 39:22 ⚔ Archers FC
13 848 14:40 19:43 34:39 ⛏ Fish Boom FC
13 844 14:47 22:53 40:52 ◆ Fire Galleys FC
13 873 15:45 23:02 47:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,015 19,675 19,205 3,200 68,095 87,325
23,965 27,441 14,565 1,350 67,321 75,595
17,995 15,790 18,105 2,900 54,790 60,849
19,815 22,741 8,055 3,965 54,576 56,285
15,675 23,123 10,095 2,070 50,963 51,089
20,960 20,166 3,375 500 45,001 45,797
25,940 8,803 7,695 2,155 44,593 50,822
9,565 10,026 3,765 2,900 26,256 28,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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