AoeStats
← GangsterDominik

Black Forest

511092085Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 69m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Magyars · Poland
825
+15
🇵🇱 Bohemians · Poland
816
+15
🇷🇺 Mongols · Russia
858
-17
🇷🇺 Romans · Russia
751
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,276 12:38 21:21 37:23 ⛏ Fast Castle
28 1,935 11:43 20:57 32:34 ⛏ Fast Castle
25 1,717 12:27 19:28 34:27 ⚔ M@A FC
25 1,719 12:22 27:14 44:18

Resources

Player Food Wood Gold Stone Spent Collected
35,900 40,409 31,095 6,150 113,554 115,290
35,270 33,010 19,680 2,745 90,705 99,854
43,885 22,045 21,995 1,850 89,775 124,944
23,645 11,525 12,260 1,985 49,415 51,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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