AoeStats
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Black Forest

511871501Analyzed
3v3 RM · 10d ago on Oct 7, 2026· 65m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
891
+16
🇻🇪 Varangians · Venezuela
869
+17
🇦🇷 Saxons · Argentina
862
+17
vs
🇲🇽 Wei · Mexico
989
-21
🇲🇽 Khmer · Mexico
839
-15
🇲🇽 Bohemians · Mexico
833
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,379 12:04 21:03 34:15 ⛏ Fast Castle
27 1,773 15:14 21:55 32:51 ⛏ Fast Castle
25 1,661 11:33 21:12 34:47 ⛏ Fast Castle
18 1,218 13:29 22:44 32:00 ⛏ Fast Castle
17 1,138 12:55 18:06 33:32 ⛏ Fast Castle
16 1,039 11:45 21:38 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,790 32,375 24,670 4,795 104,630 121,513
39,940 29,737 28,935 3,910 102,522 114,079
28,905 33,931 29,615 3,105 95,556 104,505
31,325 26,995 21,765 3,575 83,660 121,618
29,650 25,681 16,995 1,770 74,096 94,068
21,050 28,848 16,365 2,865 69,128 103,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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