AoeStats
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Black Forest

514716342Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 25m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
647
+14
🇺🇾 Slavs · Uruguay
640
+15
🇦🇷 Khmer · Argentina
625
+15
613
+16
vs
🇲🇽 Persians · Mexico
682
-18
🇨🇴 Teutons · Colombia
638
-16
🇿🇦 Chinese · South Africa
566
-13
🇿🇦 Sicilians · South Africa
556
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 518 10:38 21:57 — ⛏ Fish Boom FC
16 402 11:21 19:20 — ⛏ Fast Castle
11 276 11:22 21:22 — ⛏ Fish Boom FC
10 245 12:22 23:14 — ⛏ Fast Castle
8 198 9:40 20:19 — ⛏ Fast Castle
8 204 — — —
5 122 12:34 23:24 — ⛏ Fast Castle
4 104 10:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,300 4,530 750 845 12,425 12,870
4,695 3,749 665 100 9,209 11,348
4,510 2,834 600 0 7,944 10,666
3,475 3,240 300 200 7,215 7,502
3,575 3,146 200 145 7,066 9,498
3,900 2,930 200 0 7,030 9,370
2,045 1,420 0 0 3,465 4,801
1,600 821 0 0 2,421 3,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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