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Black Forest

514120739Analyzed
4v4 RM · 1d ago on Oct 16, 2026· 47m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1577
+16
🇺🇸 Franks · United States
1560
+17
🇺🇸 Italians · United States
1514
+19
🇺🇸 Danes · United States
1511
+19
vs
🇹🇷 Italians · Türkiye
1601
-19
🇹🇷 Turks · Türkiye
1586
-18
🇮🇹 Magyars · Italy
1582
-18
🇸🇪 Danes · Sweden
1546
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,783 13:14 16:55 30:47 ⛏ Fish Boom FC
51 2,411 16:05 21:05 33:32 ⛏ Fast Castle
43 2,043 11:56 15:40 28:35 ⛏ Fish Boom FC
38 1,781 11:17 15:05 20:08 ◆ FC into Fast Imp
34 1,590 12:56 19:14 41:11 ⛏ Fast Castle
32 1,507 11:32 22:12 41:56 ⚔ Fish Boom into Archers into Skirms
30 1,414 11:15 15:18 27:20 ⛏ Fish Boom FC
21 1,018 12:52 17:23 40:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,235 28,870 14,275 1,500 82,880 89,479
21,575 34,055 14,800 4,190 74,620 92,318
26,190 22,636 7,030 3,085 58,941 64,647
20,700 19,810 13,895 2,345 56,750 65,293
23,365 15,425 17,290 400 56,480 65,534
18,295 15,911 11,330 1,605 47,141 56,278
15,430 14,968 5,230 1,415 37,043 41,553
10,175 13,393 5,855 2,660 32,083 33,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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