AoeStats
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Arena

511613446Analyzed
2v2 RM · 15d ago on Oct 5, 2026· 39m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Celts · Morocco
1520
+14
🇨🇴 Turks · Colombia
1474
+16
vs
🇹🇷 Malay · Türkiye
1531
-18
🇨🇱 Georgians · Chile
1406
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,503 11:24 15:11 — ⛏ Fast Castle
36 1,444 11:04 15:06 33:24 ⛏ Fast Castle
33 1,292 9:49 13:56 35:27 ⛏ Fast Castle
32 1,285 9:06 13:03 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,360 9,860 9,195 1,525 34,940 37,017
13,015 11,365 6,275 1,700 32,355 35,242
9,350 9,070 3,445 1,885 23,750 26,033
7,180 7,518 5,095 1,400 21,193 21,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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