AoeStats
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Arabia

511581376Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 25m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1600
+15
🇫🇮 Aztecs · Finland
1564
+16
vs
🇫🇷 Malians · France
1606
-17
🇹🇷 Huns · Türkiye
1545
-14
Player eAPM Actions Feudal Castle Imperial Opening
84 2,120 8:29 22:27 — ⚔ Scout Rush
53 1,349 8:47 22:59 — ⚔ Archer Rush
50 1,270 9:20 24:14 — ⚔ Archer Rush
35 887 8:56 25:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,220 3,881 1,100 225 12,426 12,950
4,760 4,600 2,615 0 11,975 12,262
4,150 4,786 2,655 0 11,591 12,059
5,595 2,810 350 125 8,880 9,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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