AoeStats
← tokmakbaba

Black Forest

511558541Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 65m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1505
+17
🇬🇧 Turks · United Kingdom
1489
+18
vs
🇹🇷 Saracens · Türkiye
1563
-18
🇨🇦 Britons · Canada
1507
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 3,246 10:55 15:11 34:50 ⛏ Fast Castle
44 2,837 10:54 21:58 37:15 ⚔ Archer Rush
42 2,735 10:53 14:27 34:17 ⛏ Fast Castle
37 2,429 10:18 23:20 39:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
69,515 41,360 20,960 3,020 134,855 137,773
31,855 57,091 30,995 5,485 125,426 131,076
45,885 22,861 18,085 6,720 93,551 100,028
36,205 32,685 18,585 2,420 89,895 95,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.