AoeStats
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Black Forest

511011594Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 71m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1638
+14
🇹🇷 Britons · Türkiye
1512
+20
vs
🇫🇷 Mongols · France
1617
-18
🇹🇷 Dravidians · Türkiye
1573
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 3,998 20:05 27:33 37:48 ⛏ Fish Boom FC
49 3,514 14:46 22:54 50:59 ⛏ Fast Castle
41 2,975 11:14 26:23 55:04 ⚔ M@A into Skirms into Fish Boom
37 2,651 15:47 20:51 41:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,075 94,271 48,325 3,810 194,481 198,405
48,370 43,702 24,050 2,370 118,492 128,969
49,265 26,282 13,260 5,170 93,977 103,194
24,230 27,781 11,790 2,500 66,301 75,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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