AoeStats
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Arena

514646442Analyzed
3v3 RM · 12h ago on Oct 18, 2026· 72m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Sicilians · Switzerland
1000
+36
🇨🇭 Teutons · Switzerland
839
+17
🇨🇭 Persians · Switzerland
744
+50
vs
🇪🇸 Bohemians · Spain
969
-20
🇪🇸 Cumans · Spain
847
-35
🇪🇸 Spanish · Spain
803
-33
Player eAPM Actions Feudal Castle Imperial Opening
41 2,980 11:26 26:26 41:10 ⚔ Scout Rush
28 2,033 9:11 22:31 39:34 ⚔ Towers FC
26 1,885 11:50 42:38 65:40 ⛏ Fast Castle
24 1,732 13:38 23:46 39:41 ⚔ Scout Rush
13 914 9:55 24:28 40:22 ⚔ Scout Rush
10 723 13:31 24:47 44:39 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,795 40,390 21,395 4,070 104,650 120,867
30,305 29,620 18,215 4,300 82,440 96,551
38,995 19,545 16,165 4,650 79,355 113,569
19,960 29,275 21,320 4,850 75,405 82,700
33,160 8,430 13,650 1,550 56,790 69,000
14,475 8,608 6,070 2,525 31,678 39,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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