AoeStats
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Yucatan

512802869Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 32m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1094
+14
🇨🇦 Spanish · Canada
1055
+16
vs
🇨🇳 Teutons · China
1065
-16
🇨🇱 Varangians · Chile
1037
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,301 11:20 16:59 — ⛏ Fast Castle
34 1,097 11:25 16:02 — ⛏ Fast Castle
31 991 10:37 15:40 — ⛏ Fast Castle
17 561 13:39 19:09 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,640 4,035 2,600 910 15,185 16,584
7,250 2,750 2,900 2,150 15,050 17,680
5,865 4,028 1,090 350 11,333 12,580
5,000 2,947 1,100 30 9,077 10,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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