AoeStats
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Black Forest

512794429Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 40m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1052
+14
🇨🇳 Teutons · China
1051
+14
vs
🇨🇱 Ethiopians · Chile
1061
-16
🇲🇽 Sicilians · Mexico
961
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,724 10:39 28:11 — ⚔ Archers into Scouts into Towers
33 1,355 12:09 23:51 39:35
21 860 12:26 28:44 — ⚔ Skirmisher Rush
19 790 23:40 — — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,855 8,546 4,545 4,150 31,096 35,061
8,530 7,186 2,835 1,775 20,326 22,253
6,620 6,508 1,390 430 14,948 15,939
4,340 4,059 1,050 1,355 10,804 12,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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