AoeStats
← Clueless Clown

Baltic

513516772Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 89m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1062
+14
🇺🇸 Jurchens · United States
1042
+15
🇧🇷 Malay · Brazil
1023
+16
🇧🇷 Khmer · Brazil
1006
+17
vs
🇨🇱 Italians · Chile
1074
-17
🇨🇱 Varangians · Chile
1027
-16
🇨🇱 Wu · Chile
1002
-15
🇦🇷 Byzantines · Argentina
993
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 5,106 10:50 13:59 30:41 ⛏ Fish Boom FC
50 4,507 12:09 16:11 32:54 ⛏ Fast Castle
33 2,946 12:52 20:12 32:55 ⛏ Fish Boom into Fire Galleys FC
29 2,574 12:18 17:08 33:12 ⛏ Fast Castle
27 2,420 13:07 18:05 39:22 ⛏ Fish Boom FC
23 2,050 13:02 20:46 54:36 ⚔ Scout Rush
21 1,922 10:49 14:37 39:59 ⛏ Fast Castle
18 1,597 11:52 24:00 42:49 ◆ Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
57,010 62,320 23,345 3,100 145,775 152,562
58,225 53,089 25,270 5,780 142,364 160,229
38,885 48,475 16,195 5,940 109,495 120,681
48,805 23,585 32,700 2,645 107,735 115,424
48,635 27,600 24,435 3,150 103,820 124,333
21,405 21,681 25,165 3,020 71,271 86,682
30,190 20,653 17,200 1,775 69,818 78,346
16,675 12,004 8,335 1,205 38,219 38,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.