AoeStats
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Coastal Forest

511807249Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 37m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khitans · Sweden
1480
+15
🇦🇹 Jurchens · Austria
1476
+15
🇬🇧 Turks · United Kingdom
1382
+19
vs
1486
-18
🇪🇸 Burmese · Spain
1446
-16
🇪🇸 Ethiopians · Spain
1423
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 2,353 8:54 26:32 — ⚔ Archer Rush
54 2,058 9:40 14:59 — ⛏ Fish Boom FC
53 2,011 9:22 25:53 — ⚔ Scout Rush
47 1,776 9:23 23:00 — ⚔ Scout Rush
33 1,261 11:13 29:29 — ⚔ Scout Rush
32 1,224 9:34 24:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,570 5,584 3,650 450 28,254 29,025
12,840 7,429 3,815 950 25,034 28,660
11,245 8,983 3,655 310 24,193 24,829
6,975 8,542 3,960 285 19,762 21,265
10,420 4,976 3,275 810 19,481 21,327
10,265 5,070 1,240 450 17,025 17,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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