AoeStats
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512770280Analyzed
1v1 RM · 7d ago on Oct 10, 2026· 49m 51s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
556
+11
vs
🇹🇷 Turks · Türkiye
452
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,213 14:59 23:31 41:30 ⛏ Fast Castle
17 827 11:00 20:34 41:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,625 11,250 6,065 1,500 33,440 40,742
17,000 9,790 2,875 2,230 31,895 41,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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