AoeStats
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African Clearing

511374563Analyzed
3v3 RM · 9d ago on Oct 4, 2026· 74m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
1360
+16
🇧🇷 Jurchens · Brazil
1306
+18
🇨🇭 Maya · Switzerland
1301
+18
vs
🇩🇪 Saracens · Germany
1457
-21
🇩🇪 Mongols · Germany
1333
-17
🇩🇪 Wei · Germany
1269
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,292 11:56 20:15 39:11 ⚔ Scout Rush
42 3,119 14:00 17:59 39:59 ⛏ Fast Castle
39 2,880 12:39 16:12 42:03 ⛏ Fast Castle
34 2,559 12:21 22:50 39:36 ⚔ Champi Rush
29 2,204 12:08 23:21 42:11 ⚔ Scout Rush
23 1,687 13:12 20:00 40:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
51,935 50,226 27,390 5,755 135,306 147,342
46,110 40,227 31,225 3,430 120,992 126,585
47,565 35,829 27,870 6,490 117,754 123,795
56,865 16,652 28,900 4,955 107,372 120,922
29,020 40,511 30,470 4,590 104,591 125,620
55,885 19,056 17,600 2,825 95,366 97,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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