AoeStats
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Nomad

511334093Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 22m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1422
+13
🇲🇽 Vietnamese · Mexico
1287
+19
vs
🇧🇷 Shu · Brazil
1377
-17
🇱🇺 Mongols · Luxembourg
1334
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 759 14:01 18:46 — ⛏ Fish Boom FC into Galleys
33 724 14:39 19:14 — ⛏ Fish Boom FC
31 692 12:50 18:21 — ⛏ Fish Boom FC into Galleys
30 655 13:31 — — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,610 5,065 980 200 10,855 10,624
4,625 4,898 965 210 10,698 10,901
4,125 3,318 570 55 8,068 9,748
2,925 2,815 525 795 7,060 6,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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