AoeStats
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Arena

513459657Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 57m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1277
+17
🇬🇧 Saxons · United Kingdom
1276
+17
vs
🇦🇹 Koreans · Austria
1311
-17
🇦🇹 Bohemians · Austria
1303
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,701 10:27 14:28 45:49 ⛏ Fast Castle
35 1,981 10:22 14:41 33:57 ⛏ Fast Castle
30 1,729 9:23 13:05 49:15 ⛏ Fast Castle
30 1,738 10:11 14:29 41:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,355 28,105 13,985 1,900 64,345 70,469
12,805 30,140 14,125 3,450 60,520 66,855
19,565 14,881 11,110 1,860 47,416 51,300
8,425 14,635 12,355 2,000 37,415 42,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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