AoeStats
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Nomad

511509782Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 48m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Georgians · India
1393
+13
🇨🇳 Aztecs · China
1372
+13
vs
🇬🇧 Italians · United Kingdom
1326
-13
🇬🇧 Berbers · United Kingdom
1326
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,316 13:38 17:56 29:26 ⛏ Fish Boom FC
34 1,642 12:08 24:36 40:18 ⚔ Fish Boom into Galleys into Towers FC
33 1,626 13:01 17:45 38:28 ⛏ Fish Boom FC
31 1,516 13:33 17:15 37:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,320 20,518 12,020 1,965 54,823 59,223
20,785 17,285 7,650 4,200 49,920 52,528
12,445 11,288 5,075 3,875 32,683 32,757
11,925 10,636 8,195 1,800 32,556 33,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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