AoeStats
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Nomad

511505874Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 47m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1309
+17
🇬🇧 Khmer · United Kingdom
1309
+17
vs
🇩🇪 Huns · Germany
1376
-19
🇨🇴 Saracens · Colombia
1294
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,195 12:55 16:42 41:27 ⛏ Fish Boom FC
44 2,106 13:13 21:24 45:55 ⚔ Fish Boom into Archers
34 1,629 14:07 20:32 42:49 ⚔ Fish Boom into Archers
32 1,518 13:35 17:46 39:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,305 12,631 9,085 2,350 41,371 45,320
12,895 11,737 9,235 1,700 35,567 39,476
8,750 13,266 9,435 2,460 33,911 35,830
8,770 9,790 6,630 2,900 28,090 29,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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