AoeStats
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Arena

511015064Analyzed
2v2 RM · 10d ago on Oct 3, 2026· 28m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1293
+16
🇬🇧 Wu · United Kingdom
1293
+16
vs
🇺🇸 Bengalis · United States
1367
-19
🇩🇪 Koreans · Germany
1228
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,038 10:24 14:48 — ⚔ FC into Scouts
32 912 10:36 15:05 — ⚔ FC into Archers
31 884 10:36 14:20 — ⛏ Fast Castle
26 728 10:55 14:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,150 5,985 1,755 230 15,120 16,839
6,705 4,614 1,390 950 13,659 13,680
6,495 3,445 2,745 0 12,685 14,588
4,420 3,920 3,575 660 12,575 15,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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