AoeStats
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Arena

511008927Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 35m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1274
+19
🇬🇧 Vietnamese · United Kingdom
1274
+19
vs
🇨🇳 Franks · China
1349
-19
🇨🇳 Turks · China
1338
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 1,313 10:37 14:25 30:00 ⛏ Fast Castle
28 986 10:55 15:15 31:25 ⛏ Fast Castle
26 931 11:25 15:48 30:43 ⛏ Fast Castle
26 942 11:11 16:18 20:55 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
16,385 8,780 7,550 960 33,675 36,012
6,455 3,945 9,245 750 20,395 23,582
8,030 5,795 5,215 650 19,690 22,833
4,700 4,310 2,455 0 11,465 13,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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