AoeStats
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Arena

511002271Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 25m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1261
+13
🇬🇧 Danes · United Kingdom
1261
+13
vs
🇪🇸 Byzantines · Spain
1233
-14
🇺🇦 Malay · Ukraine
1170
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,124 11:33 15:20 — ⚔ FC into Scouts
32 831 10:42 14:18 — ⛏ Fast Castle
31 801 9:25 15:13 — ⛏ Fast Castle
25 631 10:52 15:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,800 5,300 1,950 575 14,625 15,671
6,050 5,765 250 200 12,265 15,217
4,730 3,290 2,895 770 11,685 13,286
6,425 3,355 800 750 11,330 12,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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