AoeStats
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Arena

506477832Analyzed
2v2 RM · 1mo ago on Sep 13, 2026· 44m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
904
+16
🇵🇱 Ethiopians · Poland
904
+16
vs
🇲🇽 Japanese · Mexico
929
-16
🇫🇷 Wu · France
894
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,414 12:26 18:56 35:36 ⛏ Fast Castle
30 1,328 10:23 23:19 — ⚔ Archer Rush
30 1,330 11:38 16:30 34:46 ⛏ Fast Castle
19 857 11:10 15:36 39:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,260 18,310 10,370 2,555 49,495 59,026
16,000 12,245 9,725 2,440 40,410 57,032
12,750 15,140 8,120 850 36,860 46,866
13,430 10,076 4,375 255 28,136 32,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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