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African Clearing

512929017Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 43m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1292
+16
🇹🇼 Teutons · Taiwan
1290
+17
🇨🇳 Huns · China
1290
+17
🇦🇷 Mongols · Argentina
1233
+19
vs
🇸🇪 Armenians · Sweden
1362
-21
🇨🇳 Teutons · China
1332
-18
🇩🇪 Danes · Germany
1300
-17
🇬🇧 Celts · United Kingdom
1207
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,803 14:48 19:19 41:51 ⛏ Fast Castle
39 1,684 12:39 19:30 37:54 ⛏ Fast Castle
31 1,353 15:36 19:33 42:25 ⚔ FC into Scouts
30 1,319 14:10 18:01 35:24 ⛏ Fast Castle
30 1,288 12:56 17:11 37:17 ⛏ Fast Castle
28 1,220 12:56 17:09 — ⛏ Fast Castle
19 822 14:45 19:28 35:03 ⛏ Fast Castle
14 616 13:28 17:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,100 12,854 15,395 1,350 51,699 54,114
17,065 9,191 8,435 3,750 38,441 44,327
16,485 10,015 8,095 2,210 36,805 43,754
17,570 8,849 9,745 200 36,364 39,336
13,285 12,713 7,165 1,600 34,763 39,358
10,810 9,165 5,125 2,545 27,645 29,747
8,050 7,768 425 2,550 18,793 20,433
4,955 3,869 345 1,075 10,244 9,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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