AoeStats
← Klautsche

Baltic

512988932Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 50m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Slavs · Austria
1106
+17
🇦🇹 Spanish · Austria
1093
+18
🇦🇹 Khmer · Austria
1084
+18
🇦🇹 Vikings · Austria
1049
+19
vs
🇲🇽 Persians · Mexico
1169
-20
🇦🇷 Varangians · Argentina
1122
-18
🇳🇱 Malay · Netherlands
1114
-17
🇦🇷 Armenians · Argentina
1113
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,114 13:01 20:24 41:09 ⛏ Fish Boom into Galleys FC
39 1,950 13:55 18:04 44:17 ⛏ Fish Boom FC
31 1,568 11:27 24:30 37:34 ⛏ Fish Boom into Fire Galleys FC
30 1,541 12:42 17:50 27:18 ⛏ Fish Boom into Galleys FC
27 1,390 9:42 19:56 34:45
27 1,344 10:34 15:48 30:45 ⛏ Fish Boom FC
27 1,360 13:05 18:06 37:29 ⛏ Fish Boom FC
14 698 14:09 20:38 38:24 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,050 32,357 21,085 2,800 71,292 80,038
27,880 19,885 15,365 4,175 67,305 73,090
25,490 23,795 11,720 1,950 62,955 67,899
23,345 19,731 10,385 1,750 55,211 66,080
25,805 16,268 7,025 1,095 50,193 57,412
15,380 12,941 6,070 4,600 38,991 44,894
11,955 13,175 7,150 1,600 33,880 41,605
10,250 13,506 2,465 1,330 27,551 34,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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