AoeStats
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Coastal Forest

511339497Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 49m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vikings · Austria
1076
+19
🇦🇹 Tupi · Austria
1026
+21
🇦🇹 Khmer · Austria
1018
+20
vs
🇩🇪 Slavs · Germany
1161
-21
🇩🇪 Franks · Germany
1125
-20
🇮🇪 Italians · Ireland
1102
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 1,943 11:35 16:34 34:36 ⛏ Fish Boom FC
35 1,711 10:38 14:42 32:58 ⛏ Fast Castle
26 1,305 13:22 17:07 30:30 ⛏ Fish Boom FC
24 1,171 11:13 24:39 — ⛏ Fish Boom FC
20 973 11:57 16:36 34:23 ⛏ Fast Castle
20 997 12:10 19:39 43:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,320 21,145 13,270 4,245 60,980 69,326
25,055 22,405 8,010 880 56,350 71,263
29,655 13,150 11,320 1,850 55,975 67,407
22,755 11,990 14,920 1,070 50,735 59,948
20,050 11,369 6,555 3,120 41,094 46,519
10,710 14,369 1,050 4,795 30,924 37,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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