AoeStats
← TheTotii18

Yucatan

511893529Analyzed
3v3 RM · 13d ago on Oct 7, 2026· 30m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
875
+16
🇦🇷 Franks · Argentina
865
+16
🇦🇷 Britons · Argentina
819
+18
vs
🇨🇴 Franks · Colombia
896
-51
🇨🇴 Vietnamese · Colombia
862
-43
🇨🇴 Poles · Colombia
862
-43
Player eAPM Actions Feudal Castle Imperial Opening
22 673 10:10 16:01 — ⛏ Fast Castle
19 567 10:05 17:22 — ⛏ Fast Castle
16 475 12:24 22:34 — ⛏ Fast Castle
12 358 11:41 22:46 — ⛏ Fast Castle
10 311 11:23 19:33 — ⛏ Fast Castle
10 294 10:08 19:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,890 6,769 1,350 230 16,239 22,191
6,330 3,768 1,470 1,255 12,823 13,926
5,900 4,455 350 1,535 12,240 16,600
5,765 4,355 1,075 975 12,170 14,476
5,500 3,155 740 750 10,145 12,900
4,605 2,995 390 405 8,395 8,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.