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513603592Analyzed
4v4 RM · 6d ago on Oct 14, 2026· 76m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Maya · Taiwan
1270
+14
🇲🇾 Celts · Malaysia
1234
+16
🇨🇳 Franks · China
1221
+16
🇲🇽 Khitans · Mexico
1219
+16
vs
🇸🇪 Koreans · Sweden
1261
-17
🇺🇸 Byzantines · United States
1259
-17
🇷🇴 Franks · Romania
1221
-15
🇷🇴 Tatars · Romania
1157
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 2,322 9:19 35:43 — ⚔ Drush into Towers
29 2,200 11:04 14:42 34:04 ⛏ Fast Castle
27 2,064 11:30 16:40 34:42 ⚔ FC into Archers
26 1,948 9:23 18:43 30:40 ⛏ Fast Castle
22 1,658 8:46 22:39 36:12
22 1,686 11:09 18:28 37:01 ⚔ Scout Rush
20 1,512 11:12 14:49 36:24 ⛏ Fast Castle
14 1,070 9:54 19:42 35:09 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
44,645 23,840 35,285 3,550 107,320 147,485
35,205 36,855 19,680 6,125 97,865 99,842
47,195 23,425 21,285 4,070 95,975 98,146
27,945 34,815 17,810 8,985 89,555 126,726
25,265 26,900 29,760 3,760 85,685 131,199
30,150 31,766 10,780 6,075 78,771 84,603
19,705 20,100 4,320 3,250 47,375 50,595
6,535 6,509 2,915 3,575 19,534 23,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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