AoeStats
← 25 BoomiN

Baltic

511653152Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 63m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1791
+5
🇨🇦 Malians · Canada
1748
+6
🇺🇸 Dravidians · United States
1718
+6
🇩🇪 Bengalis · Germany
1648
+9
vs
🇦🇷 Wei · Argentina
1656
-11
🇦🇷 Slavs · Argentina
1576
-8
🇦🇷 Tatars · Argentina
1516
-6
🇦🇷 Inca · Argentina
1169
-1
Player eAPM Actions Feudal Castle Imperial Opening
79 5,072 10:34 22:38 32:21 ⚔ Fish Boom into M@A into Galleys into Fire Galleys FC
57 3,675 11:34 18:25 36:36 ⚔ Drush FC
56 3,572 10:20 22:46 35:56 ⛏ Fish Boom into Galleys FC
53 3,386 10:19 22:58 38:56 ◆ Fire Galleys FC
46 2,951 10:51 14:36 36:33 ⛏ Fish Boom FC into Galleys
45 2,874 9:31 25:39 49:20 ⚔ M@A into Archers
29 1,859 9:53 22:06 37:11 ⛏ Galleys into Fire Galleys into Fish Boom FC
27 1,732 10:08 25:05 54:40 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
65,335 41,591 19,060 950 126,936 127,397
49,980 20,135 23,760 4,305 98,180 115,632
34,645 30,939 23,575 5,785 94,944 102,049
27,930 34,776 17,370 5,010 85,086 92,914
16,525 26,880 17,740 8,115 69,260 74,255
18,660 33,847 11,705 1,330 65,542 71,086
22,535 26,074 9,300 2,490 60,399 65,582
23,350 20,110 6,760 3,545 53,765 58,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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