AoeStats
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Arena

507372662Analyzed
2v2 RM · 22d ago on Sep 17, 2026· 62m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
680
+12
🇦🇷 Persians · Argentina
675
+13
vs
🇧🇷 Vikings · Brazil
601
-13
🇧🇷 Khitans · Brazil
599
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,214 11:08 21:42 28:55 ⛏ Fast Castle
22 1,357 10:09 17:20 36:42 ⛏ Fast Castle
12 779 11:21 23:39 39:15 ⚔ Towers into Archers
12 773 16:13 25:27 47:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,390 21,045 27,380 4,810 76,625 84,184
27,210 20,415 19,000 3,110 69,735 73,451
21,080 19,335 15,125 3,075 58,615 61,737
30,360 11,245 12,300 2,050 55,955 64,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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