AoeStats
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Arena

513648786Analyzed
2v2 RM · 6d ago on Oct 14, 2026· 74m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Italians · Greece
975
+13
🇹🇷 Tatars · Türkiye
949
+14
vs
🇺🇸 Danes · United States
949
-15
🇺🇸 Byzantines · United States
877
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 3,009 11:32 16:07 41:06 ⛏ Fast Castle
37 2,772 11:09 16:46 32:02 ⛏ Fast Castle
33 2,451 11:41 16:55 34:30 ⛏ Fast Castle
19 1,415 11:15 21:36 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,935 21,805 28,940 4,635 94,315 110,490
43,340 26,515 21,280 1,050 92,185 93,534
46,205 17,040 21,160 4,300 88,705 104,036
36,055 31,455 17,150 1,705 86,365 97,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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