AoeStats
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Arena

513449928Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 69m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
969
+13
🇳🇮 Goths · Nicaragua
938
+14
🇺🇸 Aztecs · United States
927
+15
🇫🇷 Aztecs · France
900
+16
vs
🇹🇼 Saracens · Taiwan
987
-19
🇨🇳 Bohemians · China
937
-16
🇵🇪 Poles · Peru
846
-12
🇹🇷 Vietnamese · Türkiye
816
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 2,427 10:40 16:34 49:33 ⛏ Fast Castle
27 1,881 10:18 23:01 32:18 ⚔ Archer Rush
25 1,743 10:16 17:19 35:40 ⛏ Fast Castle
25 1,763 11:57 18:04 29:49 ⛏ Fast Castle
24 1,665 11:57 15:54 33:46 ⛏ Fast Castle
23 1,573 12:10 18:31 27:46 ⛏ Fast Castle
21 1,437 11:28 20:04 41:31 ⛏ Fast Castle
13 876 10:52 14:57 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,560 57,225 42,735 6,375 127,895 131,106
18,035 51,080 32,025 2,390 103,530 113,046
32,910 24,910 16,695 6,660 81,175 82,341
14,495 30,643 17,835 5,705 68,678 74,066
27,500 24,480 9,415 2,950 64,345 73,049
28,225 22,480 11,625 1,825 64,155 71,516
30,005 14,050 15,620 2,900 62,575 72,713
12,575 10,355 8,755 1,500 33,185 43,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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