AoeStats
← Nuttergirl96

Nomad

509443180Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 63m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Spanish · Romania
952
+13
🇷🇴 Celts · Romania
921
+14
🇷🇴 Goths · Romania
888
+15
🇳🇱 Hindustanis · Netherlands
893
-15
🇨🇾 Poles · Cyprus
887
-14
🇫🇷 Maya · France
855
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,893 16:03 22:07 37:25 ⚔ Scout Rush
27 1,721 14:24 23:02 38:01 ⛏ Fish Boom into Fire Galleys FC
19 1,203 15:52 26:43 48:20 ⛏ Fish Boom FC
18 1,149 13:40 20:15 34:21 ⛏ Fish Boom FC
15 972 15:46 25:30 57:09 ⛏ Fish Boom FC
11 720 15:13 22:37 37:25 ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
36,715 17,455 20,245 5,050 79,465 88,798
24,650 22,410 13,985 5,125 66,170 79,388
20,435 17,830 12,565 5,000 55,830 63,452
27,670 12,295 6,295 1,600 47,860 51,153
21,575 14,486 8,410 2,580 47,051 54,165
16,275 11,890 4,395 3,850 36,410 39,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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