AoeStats
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Baltic

511757456Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 25m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
1174
+13
🇱🇾 Khitans · Libya
1169
+13
🇪🇸 Italians · Spain
1129
+14
vs
1235
-19
🇰🇿 Gurjaras · Kazakhstan
1033
-11
🇷🇺 Burgundians · Russia
1025
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,243 10:08 21:21 — ⚔ Scout Rush
41 1,035 11:34 21:05 — ⛏ Fish Boom into Fire Galleys FC
40 1,011 11:08 19:00 — ⚔ Archer Rush
31 784 10:58 23:04 — ⛏ Fish Boom into Fire Galleys FC
30 744 10:50 20:13 — ⛏ Fast Castle
27 682 9:24 20:52 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,985 9,910 3,535 355 18,785 19,799
5,850 5,253 1,805 650 13,558 13,968
4,845 5,955 1,815 0 12,615 14,463
6,915 3,841 570 100 11,426 11,404
5,920 4,420 350 300 10,990 11,735
4,250 5,105 975 235 10,565 12,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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