AoeStats
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Black Forest

511196531Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 4m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
1088
+14
🇲🇽 Vikings · Mexico
1067
+15
🇧🇷 Persians · Brazil
1059
+15
🇧🇷 Gurjaras · Brazil
1000
+17
vs
🇺🇸 Spanish · United States
1045
-16
🇹🇼 Slavs · Taiwan
1042
-15
1038
-15
🇵🇪 Hindustanis · Peru
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 207 — — —
37 157 — — — ⚔ Drush
28 119 — — —
25 107 — — —
18 76 — — —
16 68 — — —
11 45 — — —
11 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 125 0 0 825 715
450 219 50 0 719 483
500 100 0 0 600 422
500 25 60 0 585 332
350 100 0 0 450 334
150 125 50 0 325 323
100 208 0 0 308 214
100 100 0 0 200 234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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