AoeStats
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Arabia

514549252Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 68m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Lithuanians · India
745
+14
🇪🇸 Tatars · Spain
663
+18
🇳🇱 Aztecs · Netherlands
628
+19
vs
🇩🇪 Sicilians · Germany
765
-19
🇩🇰 Franks · Denmark
708
-17
🇩🇪 Malay · Germany
642
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,497 10:49 20:31 40:01 ⛏ Fast Castle
18 1,241 12:20 25:37 44:40 ⚔ Drush into Skirms
15 1,038 13:41 21:22 44:18 ⛏ Fast Castle
15 1,002 11:15 29:09 52:51 ⚔ Drush
13 917 11:29 23:54 45:44 ⚔ Skirmisher Rush
13 862 10:14 19:49 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,430 23,559 16,995 2,290 74,274 79,464
25,825 10,704 22,345 2,915 61,789 86,245
30,650 17,503 10,370 2,400 60,923 62,520
23,780 19,473 12,730 2,290 58,273 63,464
18,190 13,710 5,205 1,630 38,735 40,123
10,770 11,985 12,005 950 35,710 57,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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