AoeStats
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Arena

512010650Analyzed
3v3 RM · 13d ago on Oct 7, 2026· 61m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
795
+12
🇲🇽 Lithuanians · Mexico
724
+20
🇨🇴 Turks · Colombia
645
+18
vs
🇩🇪 Britons · Germany
772
-18
🇩🇰 Franks · Denmark
702
-15
🇩🇪 Goths · Germany
624
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,854 10:39 18:42 44:39 ⛏ Fast Castle
23 1,415 12:41 22:39 29:18 ◆ FC into Fast Imp
14 886 12:02 17:43 43:53 ⛏ Fast Castle
12 719 9:42 21:50 35:57 ⚔ Archers FC into Scouts
10 592 11:04 16:48 45:57 ⛏ Fast Castle
8 486 13:37 19:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,595 18,915 14,525 5,260 67,295 81,262
18,815 17,080 14,610 1,030 51,535 84,532
29,085 11,385 6,720 3,080 50,270 63,068
22,585 13,640 8,615 950 45,790 52,847
10,025 8,960 5,375 850 25,210 46,608
8,315 8,325 2,390 400 19,430 31,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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