AoeStats
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African Clearing

513158294Analyzed
2v2 RM · 6d ago on Oct 12, 2026· 54m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Varangians · Japan
1276
+12
1267
+12
vs
🇻🇳 Bengalis · Vietnam
1206
-13
🇩🇪 Franks · Germany
1156
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,134 13:34 18:22 39:15 ⛏ Fast Castle
37 2,055 13:07 17:42 34:36 ⛏ Fast Castle
18 976 12:17 21:33 38:06 ⛏ Fast Castle
11 580 14:17 19:05 42:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,455 21,242 19,425 4,305 83,427 96,306
30,130 16,565 14,075 4,100 64,870 95,191
23,400 19,686 12,595 2,620 58,301 59,098
15,250 8,950 4,960 950 30,110 33,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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