AoeStats
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Nomad

515496009Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 11m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1217
+15
🇹🇼 Mongols · Taiwan
1135
+18
🇹🇼 Persians · Taiwan
1128
+18
🇹🇼 Dravidians · Taiwan
1064
+21
vs
🇨🇳 Varangians · China
1203
-19
🇺🇸 Spanish · United States
1199
-19
🇦🇷 Magyars · Argentina
1171
-18
🇯🇵 Persians · Japan
1136
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 462 — — — ⛏ Fish Boom
35 392 — — — ⛏ Fish Boom
31 353 — — — ⛏ Fish Boom
27 300 — — — ⛏ Fish Boom
24 268 — — — ⛏ Fish Boom
19 212 — — —
13 145 — — — ⛏ Fish Boom
3 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,400 1,042 50 10 3,502 3,536
1,250 1,600 50 100 3,000 2,553
1,300 1,528 50 100 2,978 2,673
1,600 1,150 50 0 2,800 2,886
1,550 725 50 100 2,425 2,266
850 1,275 50 100 2,275 1,872
800 975 50 100 1,925 1,810
0 275 0 100 375 310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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