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Coastal Forest

511884875Analyzed
3v3 RM · 10d ago on Oct 7, 2026· 44m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1130
+12
🇨🇴 Vikings · Colombia
1104
+13
🇨🇴 Goths · Colombia
1093
+14
vs
🇦🇷 Ethiopians · Argentina
1092
-14
🇦🇷 Celts · Argentina
1062
-14
🇦🇷 Cumans · Argentina
992
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,855 9:54 17:54 — ⛏ Fast Castle
38 1,699 10:04 13:29 33:04 ⛏ Fast Castle
32 1,398 10:42 15:30 33:44 ⛏ Fast Castle
25 1,089 10:12 24:12 35:54
20 873 13:13 19:05 33:50 ⛏ Fast Castle
15 665 12:18 16:58 36:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,795 9,811 10,655 1,500 47,761 49,626
17,470 14,248 6,325 1,700 39,743 48,588
17,060 12,472 7,260 795 37,587 43,855
15,245 10,184 7,085 1,550 34,064 43,323
11,995 14,810 5,370 890 33,065 45,172
12,255 9,063 2,975 1,600 25,893 27,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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