AoeStats
← King David

African Clearing

513451651Analyzed
3v3 RM · 3d ago on Oct 13, 2026· 9m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Tupi · Ecuador
826
+12
🇧🇾 Britons · Belarus
825
+13
🇮🇹 Romans · Italy
787
+14
vs
🇳🇴 Danes · Norway
807
-15
🇳🇴 Varangians · Norway
719
-29
🇳🇴 Saxons · Norway
716
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 293 — — —
20 202 — — —
14 137 — — —
8 81 — — —
8 83 — — —
5 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 500 0 100 2,000 1,833
850 525 50 100 1,525 1,049
750 600 50 100 1,500 864
850 425 0 100 1,375 871
500 475 50 100 1,125 405
500 450 0 100 1,050 606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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