AoeStats
← King David

Arena

513444449Analyzed
3v3 RM · 3d ago on Oct 13, 2026· 51m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
799
+15
🇧🇷 Teutons · Brazil
792
+15
🇹🇯 Persians · Tajikistan
775
+16
vs
🇳🇴 Danes · Norway
825
-18
🇳🇴 Berbers · Norway
753
-34
🇳🇴 Tatars · Norway
730
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,701 9:47 17:12 34:44 ⛏ Fast Castle
20 1,043 10:08 14:40 36:03 ⛏ Fast Castle
16 847 9:59 18:54 36:27 ⛏ Fast Castle
15 760 10:10 22:53 — ⛏ Fast Castle
13 650 14:08 25:20 42:36 ⚔ Scout Rush
10 491 12:20 21:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,665 12,895 15,820 4,600 64,980 76,235
27,725 16,580 15,765 1,630 61,700 79,425
20,755 16,960 10,055 1,050 48,820 70,897
21,095 11,535 8,390 750 41,770 46,439
11,200 13,105 9,215 2,160 35,680 38,158
7,980 8,164 2,150 1,800 20,094 25,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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