AoeStats
← King David

Black Forest

510131375Analyzed
2v2 RM · 16d ago on Sep 29, 2026· 93m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Franks · Finland
732
+19
🇺🇸 Vikings · United States
726
+20
vs
🇳🇴 Saxons · Norway
830
-20
🇳🇴 Turks · Norway
786
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 3,242 16:41 27:52 49:30 ⛏ Fast Castle
21 1,953 12:44 28:32 55:36 ⛏ Fast Castle
18 1,656 13:29 19:55 57:52 ⛏ Fast Castle
5 482 12:15 20:28 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,140 31,096 59,410 1,870 148,516 191,975
41,045 32,123 7,435 3,935 84,538 84,212
34,600 10,168 10,800 4,090 59,658 59,444
12,605 12,515 7,230 1,665 34,015 60,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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