AoeStats
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Arabia

513432115Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 70m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Burgundians · Switzerland
896
+17
🇨🇭 Mongols · Switzerland
869
+19
vs
🇹🇷 Hindustanis · Türkiye
933
-18
🇹🇷 Burmese · Türkiye
919
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 3,118 12:41 16:53 36:28 ⛏ Fast Castle
26 1,790 9:57 19:41 38:39 ⛏ Fast Castle
23 1,618 10:06 23:01 — ⚔ Archer Rush
22 1,559 12:58 26:07 51:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,555 27,697 19,960 4,435 99,647 121,405
42,270 17,817 18,925 1,450 80,462 82,271
26,925 15,138 12,225 3,000 57,288 66,391
9,770 10,500 3,410 2,435 26,115 26,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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