AoeStats
← Ronald Mcdonald

Coastal Forest

511590188Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 44m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1731
+8
🇺🇸 Spanish · United States
1646
+10
🇹🇷 Georgians · Türkiye
1577
+13
🇳🇱 Inca · Netherlands
1548
+13
vs
🇸🇪 Tupi · Sweden
1543
-12
🇪🇸 Mongols · Spain
1523
-11
🇩🇪 Lithuanians · Germany
1519
-11
🇩🇪 Huns · Germany
1479
-10
Player eAPM Actions Feudal Castle Imperial Opening
82 3,651 9:33 18:23 35:00 ⚔ Archer Rush
66 2,959 10:59 14:51 33:39 ⛏ Fast Castle
49 2,184 10:38 26:20 41:45 ⚔ Towers FC
47 2,075 8:59 24:18 37:10 ⚔ Scout Rush
47 2,099 8:30 20:43 35:48 ⚔ Scout Rush
38 1,674 9:43 21:18 — ⚔ Scout Rush
36 1,587 11:27 16:19 30:36 ⛏ Fish Boom FC
34 1,495 12:06 22:02 26:08 ⛏ Fish Boom into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,320 16,236 12,325 2,250 52,131 53,887
13,810 17,550 12,025 5,230 48,615 57,083
20,170 14,623 7,935 3,570 46,298 50,263
21,140 14,645 6,915 1,600 44,300 51,560
17,110 14,848 7,865 850 40,673 41,298
18,290 10,105 6,630 2,580 37,605 39,021
10,590 12,867 3,540 2,245 29,242 30,821
12,545 10,976 1,400 1,525 26,446 28,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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