AoeStats
← Solrac Noctis

Black Forest

508273601Analyzed
2v2 RM · 24d ago on Sep 21, 2026· 43m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
1128
+15
🇲🇽 Franks · Mexico
1069
+16
vs
🇳🇴 Mongols · Norway
1109
-16
🇳🇴 Ethiopians · Norway
1084
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,235 10:24 13:48 — ⛏ Fast Castle
24 1,052 10:17 16:46 42:05 ⛏ Fast Castle
24 1,068 11:39 17:01 36:07 ⛏ Fast Castle
21 932 10:42 15:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,460 10,044 8,470 950 42,924 49,742
8,685 11,310 9,175 650 29,820 32,023
11,395 7,828 7,735 1,880 28,838 31,028
9,500 8,251 3,795 460 22,006 22,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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