AoeStats
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Arabia

517774641Analyzed
2v2 RM · 5d ago on Oct 31, 2026· 40m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1667
+11
🇲🇽 Magyars · Mexico
1491
+19
vs
🇨🇴 Lithuanians · Colombia
1553
-15
🇲🇽 Byzantines · Mexico
1549
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 2,847 9:38 38:35 — ⚔ Scout Rush
69 2,798 12:42 25:23 — ⚔ Drush into Archers
45 1,823 9:51 21:55 28:40 ⚔ Archer Rush
32 1,292 9:44 23:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,280 8,891 5,770 850 28,791 31,156
9,755 11,594 5,695 1,080 28,124 30,313
8,315 9,276 7,265 100 24,956 24,754
12,945 5,602 550 375 19,472 19,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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