AoeStats
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Arabia

517764440Analyzed
2v2 RM · 6d ago on Oct 31, 2026· 26m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1660
+13
🇵🇪 Romans · Peru
1564
+16
vs
🇨🇴 Huns · Colombia
1581
-15
🇲🇽 Magyars · Mexico
1576
-14
Player eAPM Actions Feudal Castle Imperial Opening
84 2,188 8:47 22:10 — ⚔ Archer Rush
65 1,694 9:33 20:45 — ⚔ Scout Rush
47 1,236 9:11 22:06 — ⚔ Scout Rush
42 1,088 8:19 20:57 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,890 4,891 2,125 100 15,006 15,065
5,975 5,480 3,010 100 14,565 15,524
5,585 4,542 2,120 125 12,372 12,193
6,175 4,137 1,375 125 11,812 12,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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